Jockey Club YouChallenge programme, organized by The Society of Rehabilitation and Crime Prevention, Hong Kong and funded by Hong Kong Jockey Club Charities Trust, intends to foster active involvement, enable positive experience and exposures for disadvantaged youth through adopting the concept of gamification, by providing an array of quests (opportunities and experiences) on the mobile application to facilitate social interaction, the youths select quests freely and complete offline, once they completed the quest, eligible points can be earned and accumulated for their favored rewards or opportunities redemption.
Youth who aged 14-30 and lack of positive self-exposure, social experience and opportunity are limited.
Invite the targeted youth to join the programme, understand and discover the needs and strengths of the youth, facilitate quest creation with youth, follow up and guide the youth to gain experience from completing quest.
Corporate, Organization or Individual
Assist to create quest, offer opportunity or experience, sponsor rewards, and interact with the youth to share experience and professional skills.
Platform for targeted youth, social worker, corporate or organization allowing integrated functions, such as quest participation, activities record and hands-on, practical experience sharing.
Home page after login
Challenger's profile page
Quest List page
Targeted youth select the desired quest from the application, complete the quest offline and submit the proof via the application, including word, photo, video or check in location to earn point or badge. Quest creation has no specific requirement or limitation, providing a variety of daily life experience encompassing positive experience and social interaction, aimed to facilitate youths experience and face with unprecedented challenges.
Example of Quest
Encourage the targeted youth to complete the quest, when the youth completed the selected quest, they earn points which enable to redeem their desired rewards with their earning points through the application. Rewards are sponsored by Corporate or Organization.
Example of Reward